Debés incluir SDL2/SDL.h
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void scc(int code){
if (code < 0){
fprintf(stderr, "SDL ERROR: %s\n", SDL_GetError());
exit(1);
}
}
void *scp(void *ptr){
if (ptr == NULL){
fprintf(stderr, "SDL ERROR: %s\n", SDL_GetError());
exit(1);
}
}
SDL_Surface *surface_from_file(const char *file_path){
int w, h, n;
unsigned char *pixels = stbi_load(file_path, &w, &h, &n, STBI_rgb_alpha);
if (pixels == NULL){
fprintf(stderr, "ERROR: could not load file %s\n", file_path, stbi_failure_reason());
exit(1);
}
}
SDL_Window *window = SDL_CreateWindow
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1 , SDL_RENDERER_ACCELERATED));
SDL_Surface *surface = scp(SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth, format);
SDL_Surface *surface = scp(SDL_CreateRGBSurfaceFrom(FONT, FONT_WIDTH, FONT_HEIGHT, 32, FONT_WIDTH, 0xFF, 0xFF, 0xFF, 0xFF));
bool quit = false;
while (!quit){
SDL_Event event = {0};
while (SDL_PollEvent(&event)) {
switch(event.type){
case SQL_QUIT: {
quit = true;
} break;
}
}
}
}
SDL_SetRenderDrawColor(renderer, 0,0,0,0);
SDL_RendererClear(renderer);
SDL_RenderPresent(renderer);